Rules for MOJO - word game

The game randomly chooses the player to start the game.

Each player will receive 7 letters from the deck onto the letter rack.

When you use letters, you will get as many new letters as you played; always having seven letters on your rack, as long as there are enough letters left at the deck.

The total number of letters depending on the dictionary language.

You can resign at any given time but you forfeit the game.

You have 72 hours to play your turn, if you exceed this limit, you will lose the game.

The first word must cover at least one star in the middle of the board.

You can play horizontally (spelling from left) or vertically (spelling it downwards).

Except for the first word at least one of the letters must be placed adjacent to an existing board tile.

The letters have a given value which is set, and the sum of the word will be the sum of the letter values.

A blank tile is a joker, and can represent any given letter, however this will give 0 points to the sum of the word.

The board consists of 16x16 squares, which are positioned in clusters of 4, in 2 different colors. One bonus square is randomly placed in each cluster.

Blue color squares: a bonus of 3x (triples) the specific letter value laid on the bonus square.

Pink color squares: a bonus of 2x (doubles) the total value of the word.

Letter multipliers are applied before considering word multipliers.

If you manage to use all 7 letters at once you will get an additional bonus of 40 points after any bonus squares are calculated.

A player can choose to swap one or more of his letters instead of playing a word, but only an option if there are at least seven remaining letters in the pool.

If a player is unable to play any of his letters onto the board, he can also choose to pass. If three consecutive passes are made by one player the game will end.

Game ending:
When the game ends, each player's score is reduced by the sum of his or her un-played letters.

In addition, if a player has used all of his or her letters, the sum of the other players' un-played letters is added to that player's score.

The player with the highest final score wins the game.